The Super Windmill

The Super Windmill is an object.

Appearance
The Super Windmill is a blue and red windmill.

Purpose
The Super Windmill usually spins slowly, but when the wind picks up, it will spin faster with sparkles appearing and surrounding it. Once the Shroomies hear it spinning, they will stop their activities and go where the event takes place.

In Spotty Tales, the windmill spins while an upbeat tune plays in the background, then the Shroomies give a big hug and fall to the ground, then their mushroom caps start to glow. They then run up to the top of a hill to get a good signal, and their mushroom caps glows again and they say their names (In the original series, they say their names after their mushroom caps glow. In the revival series, they say their names while their mushroom caps are glowing). The windmill chooses one of the Shroomies at random, and that Shroomy's mushroom cap glows (in the revival series, the sparkles turn purple if Dinky Winky is chosen, green if Tipsy is chosen, yellow if Loh-Loh is chosen, and red if Pow is chosen). The chosen Shroomy glows its front spot and the other Shroomies then gather up to watch the video clip (in the revival series, the Shroomies touch the chosen Shroomy's front spot (which has a play icon) to watch the video clip). Each video clip features Toads and Toadettes asking the viewer to come and see what they are doing, such as playing in the rain, herding sheep, etc. (similar to the Video Letter segment in Mint's Hints). After the activity, the Toads say goodbye and the clip ends. Afterwards, the Shroomies want to watch the clip again, so the chosen Shroomy will glow its front spot and show the clip one more time, but this time after it ends, the scene transitions to the Baby Sun.

If there is time, the windmill will begin to spin once more, and a visitor will appear in Shroomy Land. Before it whooshes if it's time for a Super Event, mostly a cymbal will be heard at the beginning and at some point, the Shroomies run to their usual destination, there is an instant silence, and then the sequence begins with the windmill spinning fast with a soft magical tune in the background. The Shroomies gather up silently and the Baby Sun's voice clips can be heard. The Shroomies then look around, hear a sound, and run over to where it came from. The Shroomies witness the special visitor when they run to where the event happens. After the visitor is done, it will disappear and the event will end. Afterwards, the windmill will stop spinning or the Baby Sun will giggle. If the Baby Sun giggles, it's time for a dance or another activity.

If there is no time left after a Super Event or during or after an activity, the wind will slow down, which also slows down the windmill until the sparkles disappear and the windmill stops, starting the Shroomy So Long segment.